Tethys Titansbane has 3 specialisation paths, as with all champions, that changes how they function for that run. Tethys is a strong Spell Caster, who does a lot of enemy team debuffing and whole floor damage. She is the most revered member of the Stygian Guard. You can see the secondary stat diminishing return effects below.Tethys Titansbane is the first Champion for the Stygian Guard Clan. This is further reinforced by the fact Restoration Druids like more balanced stats anyway. Due to this, I don't recommend having over 30% rating for any secondary stat, if you can reasonably help it. Starting in Shadowlands, secondary stat gains suffer diminishing returns starting at 30% rating. This is similar to our Mastery, but without the chance to multiply with more healing effects on a target. Versatility increases all healing and damage you do by a flat percentage. There is no cap on this effect, so the more heal over time effects that are active the more powerful it will be. If you have two heal over time effects on a player they will both be healing for 20% more. ![]() For example, if your mastery is 10% and you have one heal over time effect on a player, that heal over time will be healing for 10% more. Mastery increases the amount your heal over time effects heal for based on the total heal over time effects you have on the target. This equates to free healing, but you can't reliably control when it happens. A critical heal will heal for twice as much as a non-critical heal, this includes heals from healing over time effects. Getting a low global cooldown is essential as a Restoration Druid because our main healing spell does not have a cast time.Ĭritical Strike increases the chance of both your healing and damage spells being critical strikes. Your global cooldown affects how quickly you can cast spells that have no cast time, such as Rejuvenation. Haste decreases the cast time of your spells, increases how frequently your heal over time effects heal, and decreases your global cooldown. This includes how much healing your spells heal for and how much damage your damaging spells do. Intellect increases the power of all your spells.
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